A little while back I put up a small tutorial on making a 1×1 text scroller. This tutorial builds on that foundation and becomes a dynamic 4×4 scroller. Why dynamic? I use this term since it builds each 4×4 character as needed, based on a character from a 1×1 font set. I achieve this by using a matrix of 16 character “patterns” that make up all possible 4×4 bit combinations. This is handy in situations where you’re pressed for memory in your intro and can achieve a 4×4 version of the 1×1 font for only an extra 128 bytes in font data.

4x4 C64 text scroller
Continue Reading

“We Are” is a new intro I’ve written for Hokuto Force. This was first shown at the Flashback demo party, 2015.

We Are

Code: Jesder / 0xC64 / Hokuto Force
Music: Eco / Alpha Flight
Logo: dmd / Atlantis
Charset: Scooby / Light

Main changes from the intro released at Flashback are:
– smaller memory footprint
– new dmd logo
– improved NTSC support
– minor colour & timing tweaks
– a few bug fixes
– intro clean up added
– Member names will now appear as credits for the release it’s attached to.

Follow the link for more information and a download link:

http://csdb.dk/release/?id=140239

A small intro I wrote for Hokuto Force has now been released. Turned out to be a lot bigger than I had planned, but I think there is some nice design around the transitions with the music.

Ursa Minor

Code: Jesder / 0xC64 / Hokuto Force
Music: Richard Bayliss
Logo: dmd / Atlantis

Runs in both PAL and NTSC modes.

Follow the link to view it on csdb.dk, which also contains a download link.

http://csdb.dk/release/?id=137660