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After much scrambling over the last few weeks, I managed to get an entry submitted into the Syntax old skool category. A nice little intro for the C64 – Syntro (Syntax-Intro – my creativity was overflowing 😉 ).

Syntro C64 Demo

The source code can be downloaded via this link: Download

A .d64 image of the demo can be downloaded here: Download

The source code could be cleaned up. If I get motivated, i’ll get around to that. For now though, it’s time to start looking at the number of effects I’d love to learn and begin working towards a new intro for SYNTAX#15
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The SYNTAX#14 demo party has officially started here in Melbourne. At a new venue this year (well suited to the event). I’ve been very quiet on the site for a long time. The last few weeks I’ve been busy getting an intro together for the party. It’s done (outside of a few minor tweaks).

Once the party is complete, I’ll be posting the full source code here. I’ll also be putting up a number of posts regarding different things that went into the demo for other beginners to learn from.

So stay tuned.

During the transition to the new hosting provider, it seems a number of my old posts (covering some topics like bitmaps and sprites) have disappeared. I still have the images and source code, but the post content is gone forever 🙁

I can still see the opening paragraph using archive.org, but sadly clicking onto the “continue reading” link does not show the content.

I’ll look at recreating them in due course.

A few weeks back I transitioned to a new hosting provider. Today I’ve finally got around to getting 0xc64 back online. I still need to get the old content back up, which should happen within the next 24 hours. I’ve been busy with my other passion in recent months (Pinball repairs) so have not done much on the C64 scene sadly. But hopefully transferring the content across for the site will give me a much needed jolt back into the land of C64 demo coding and back on track to produce something for the up coming Syntax demo party.

Since posting screen shots of my code in previous posts, I’ve received a number of queries from people asking about what editor I’m using and what the syntax highlighting is. So I thought I’d go into it quickly.

My choice of editor is Sublime Text 2. I find it the most feature packed and flexible editor around. Plus I can use it on the Mac, Linux and Windows to maintain a consistent editing environment. When I began writing 6510 assembly a few weeks back, I couldn’t find much in the way of syntax highlighting for it. Once I settled on using the win2c64 assembler, I set about creating a custom theme and syntax highlighting definition to use with it.
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