A small intro I wrote for Hokuto Force has now been released. Turned out to be a lot bigger than I had planned, but I think there is some nice design around the transitions with the music.
Code: Jesder / 0xC64 / Hokuto Force
Music: Richard Bayliss
Logo: dmd / Atlantis
Runs in both PAL and NTSC modes.
Follow the link to view it on csdb.dk, which also contains a download link.
I’ve created a few single file intros now and have been interested in expanding out to something bigger. There are some pretty awesome one file demos around that I’d like to work my way towards, but I’d also like to be able to have the option to load content off disk. From some initial research, I found there were a handful of common loaders around that people used. My first thought was to dive in and learn to use one. Before I do that however, I wanted to take a step back and start from the start to gain a much deeper understanding of how loaders evolved. Many of the demos I grew up with in the late 80’s and early 90’s contained multiple parts that were loaded separately off disk (or tape) and I felt this would be a good starting point.
What’s this? A new release and not a demo party in sight? I wanted to maintain some momentum this year with the goal of entering another demo into the next Syntax scene party. To make that possible, I figure it’s wise to keep active on the C64 and do a few smaller releases over the year. So with that, I present to you a small intro – 3172 – which is heavily influenced by old skool intros and cracktros.
After much scrambling over the last few weeks, I managed to get an entry submitted into the Syntax old skool category. A nice little intro for the C64 – Syntro (Syntax-Intro – my creativity was overflowing 😉 ).
The source code can be downloaded via this link: Download
A .d64 image of the demo can be downloaded here: Download
The source code could be cleaned up. If I get motivated, i’ll get around to that. For now though, it’s time to start looking at the number of effects I’d love to learn and begin working towards a new intro for SYNTAX#15
The text scroller. The single most used demo effect of all time. An effect that always fascinated me on the C64 back in the day, but (like with the colour cycle effect) something I could never get my head around all those years ago. I have often thought to revisit coding on the C64 JUST to successfully produce this, but never got around to it. Now is the time.
The time spent diving back into assembly language over the last two weeks has been quite fruitful. The lessons learned and knowledge gained will come in handy here. The goal is to create a simple, 1×1 character scroller. Once I can do that, it shouldn’t be too difficult to expand it further in the future to jazz it up.