All posts tagged Syntax

The SYNTAX#14 demo party has officially started here in Melbourne. At a new venue this year (well suited to the event). I’ve been very quiet on the site for a long time. The last few weeks I’ve been busy getting an intro together for the party. It’s done (outside of a few minor tweaks).

Once the party is complete, I’ll be posting the full source code here. I’ll also be putting up a number of posts regarding different things that went into the demo for other beginners to learn from.

So stay tuned.

A few weeks back I transitioned to a new hosting provider. Today I’ve finally got around to getting 0xc64 back online. I still need to get the old content back up, which should happen within the next 24 hours. I’ve been busy with my other passion in recent months (Pinball repairs) so have not done much on the C64 scene sadly. But hopefully transferring the content across for the site will give me a much needed jolt back into the land of C64 demo coding and back on track to produce something for the up coming Syntax demo party.

Since posting screen shots of my code in previous posts, I’ve received a number of queries from people asking about what editor I’m using and what the syntax highlighting is. So I thought I’d go into it quickly.

My choice of editor is Sublime Text 2. I find it the most feature packed and flexible editor around. Plus I can use it on the Mac, Linux and Windows to maintain a consistent editing environment. When I began writing 6510 assembly a few weeks back, I couldn’t find much in the way of syntax highlighting for it. Once I settled on using the win2c64 assembler, I set about creating a custom theme and syntax highlighting definition to use with it.
Continue Reading